

The analogy between a language and a game demonstrates that words have meaning depending on the uses made of them in the various and multiform activities of human life. The concept is based on the following analogy: The rules of language are analogous to the rules of games thus saying something in a language is analogous to making a move in a game. These meanings are not separated from each other by sharp boundaries, but blend into one another (as suggested by the idea of family resemblance). All of a natural language seen as comprising a family of language-games.Specific regions of our language with their own grammars and relations to other language-games.Simple uses of language with which children are first taught language (training in language).

#No notion meaning code
One might even use the word as code by members of a secret society. But it can also be used to warn someone that the water has been poisoned. One might use the word as an order to have someone else bring you a glass of water. Another way Wittgenstein puts the point is that the word "water" has no meaning apart from its use within a language-game. The meaning of the word depends on the language-game within which it is being used. Wittgenstein also gives the example of "Water!", which can be used as an exclamation, an order, a request, or an answer to a question. These are all different uses of the word "games". We speak of various kinds of games: board games, betting games, sports, "war games". The famous example is the meaning of the word "game". For example, in one language-game, a word might be used to stand for (or refer to) an object, but in another the same word might be used for giving orders, or for asking questions, and so on. The central component of language games is that they are uses of language, and language is used in multifarious ways. He introduces the term using simple examples, but intends it to be used for the many ways in which we use language. Wittgenstein develops this discussion of games into the key notion of a language-game. The concept was intended "to bring into prominence the fact that the speaking of language is part of an activity, or a form of life," (PI 23) which gives language its meaning. Wittgenstein used the term "language-game" to designate forms of language simpler than the entirety of a language itself, "consisting of language and the actions into which it is woven" ( PI 7) and connected by family resemblance ( Familienähnlichkeit).


Wittgenstein rejected the idea that language is somehow separate and corresponding to reality, and he argued that concepts do not need clarity for meaning. In his work Philosophical Investigations (1953), Ludwig Wittgenstein regularly referred to the concept of language-games. Main article: Philosophical Investigations
